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Gender:  Visual Novel  Target :  casual gamer     Category:  Narrative  Engine: Unity (Bolt)

Credits:  

Game designer:

Krantz Severine  

Dian David  

Achour Axel

Mathieu Vianney

 

Game Artists:  

Elise Louguet

Joly Elouan

  Bouazza Yasmina

Xing Pauline

Guenard Alan

Charlut Nicolas  

Ayme Maeline

Poncelet Loren

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Crystal Kind is a narrative tale, a visual novel. This project is the second carried out during the second year in Game Design at Isart Digital Paris. This project was made by 4 Game Designer and 8 Game Artists. This is the first project in which I cooperate with graphic designers. The project was produced on Unity with the use of Bolt and Dialogue System. This project was completed in just 1 month.

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During a pioneering mission on a star that seemed desert,
an astronaut faces certain death
following a failure of its shuttle.

The appearance of a cute little friendly being who wants to help him
will become his only hope of survival,
but you still have to succeed in making yourself understood...

Influence the story with your choices to live an emotional adventure.

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As a Game designer, I was able to create the gameplay of this game as well as the various production documents with the rest of the team. This prototype was entirely programmed with Bolt, the equivalent of the blueprint on Unity. I also learned to use Dialogue System on Unity. Finally, the cooperation with the graphic designers allowed me to learn a little more about how to communicate with people from another branch of the video game production.

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Documents

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One Page Concept

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Moodboard/References

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Gameloops

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Narrative Voices/Focus

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UX Graph

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